RotationalSpring Class
A rotational spring, connecting two bodies rotation. This spring explicitly adds angularForce (torque) to the bodies.
The spring can be combined with a RevoluteConstraint to make, for example, a mouse trap.
Constructor
RotationalSpring
(
-
bodyA
-
bodyB
-
[options]
Parameters:
-
bodyA
Body -
bodyB
Body -
[options]
Object optional-
[restAngle]
Number optionalThe relative angle of bodies at which the spring is at rest. If not given, it's set to the current relative angle between the bodies.
-
[stiffness=100]
Number optionalSpring constant (see Hookes Law). A number >= 0.
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[damping=1]
Number optionalA number >= 0.
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Methods
applyForce
()
Apply the spring force to the connected bodies.