DistanceConstraint Class
Constraint that tries to keep the distance between two bodies constant.
Constructor
DistanceConstraint
-
bodyA
-
bodyB
-
[options]
Parameters:
-
bodyA
Body -
bodyB
Body -
[options]
Object optional-
[distance]
Number optionalThe distance to keep between the anchor points. Defaults to the current distance between the bodies.
-
[localAnchorA] The anchor point for bodyA, defined locally in bodyA frame. Defaults to [0,0]
Array optional.
-
[localAnchorB] The anchor point for bodyB, defined locally in bodyB frame. Defaults to [0,0]
Array optional.
-
[maxForce=Number.MAX_VALUE]
Object optionalMaximum force to apply.
-
Example:
// If distance is not given as an option, then the current distance between the bodies is used.
// In this example, the bodies will be constrained to have a distance of 2 between their centers.
var bodyA = new Body({ mass: 1, position: [-1, 0] });
var bodyB = new Body({ mass: 1, position: [1, 0] });
var constraint = new DistanceConstraint(bodyA, bodyB);
world.addConstraint(constraint);
// Manually set the distance and anchors
var constraint = new DistanceConstraint(bodyA, bodyB, {
distance: 1, // Distance to keep between the points
localAnchorA: [1, 0], // Point on bodyA
localAnchorB: [-1, 0] // Point on bodyB
});
world.addConstraint(constraint);
Item Index
Methods
getMaxForce
()
Number
Get the max force
Returns:
setMaxForce
-
maxForce
Set the max force to be used
Parameters:
-
maxForce
Number
setRelaxation
-
relaxation
Set relaxation for this constraint.
Parameters:
-
relaxation
Number
setStiffness
-
stiffness
Set stiffness for this constraint.
Parameters:
-
stiffness
Number
update
()
Update the constraint equations. Should be done if any of the bodies changed position, before solving.
Properties
collideConnected
Boolean
Set to true if you want the connected bodies to collide.
Default: true
distance
Number
The distance to keep.
equations
Array
Equations to be solved in this constraint
localAnchorA
Array
Local anchor in body A.
localAnchorB
Array
Local anchor in body B.
lowerLimit
Number
The lower constraint limit.
lowerLimitEnabled
Boolean
If the lower limit is enabled or not.
maxForce
Number
Max force to apply.
position
Number
Current constraint position. This is equal to the current distance between the world anchor points.
type
Number
The type of constraint. May be one of Constraint.DISTANCE, Constraint.GEAR, Constraint.LOCK, Constraint.PRISMATIC or Constraint.REVOLUTE.
upperLimit
Number
The upper constraint limit.
upperLimitEnabled
Boolean
If the upper limit is enabled or not.