API Docs for: 0.6.1
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File: src/collision/SAPBroadphase.js

var Shape = require('../shapes/Shape');
var Broadphase = require('../collision/Broadphase');

module.exports = SAPBroadphase;

/**
 * Sweep and prune broadphase along one axis.
 *
 * @class SAPBroadphase
 * @constructor
 * @param {World} [world]
 * @extends Broadphase
 */
function SAPBroadphase(world){
    Broadphase.apply(this);

    /**
     * List of bodies currently in the broadphase.
     * @property axisList
     * @type {Array}
     */
    this.axisList = [];

    /**
     * The world to search in.
     * @property world
     * @type {World}
     */
    this.world = null;

    /**
     * Axis to sort the bodies along. Set to 0 for x axis, and 1 for y axis. For best performance, choose an axis that the bodies are spread out more on.
     * @property axisIndex
     * @type {Number}
     */
    this.axisIndex = 0;

    var axisList = this.axisList;

    this._addBodyHandler = function(e){
        axisList.push(e.body);
    };

    this._removeBodyHandler = function(e){
        var idx = axisList.indexOf(e.body);
        if(idx !== -1){
            axisList.splice(idx,1);
        }
    };

    if(world){
        this.setWorld(world);
    }
}
SAPBroadphase.prototype = new Broadphase();

/**
 * Change the world
 * @method setWorld
 * @param  {World} world
 */
SAPBroadphase.prototype.setWorld = function(world){
    // Clear the old axis array
    this.axisList.length = 0;

    // Add all bodies from the new world
    for(var i=0; i<world.bodies.length; i++){
        this.axisList.push(world.bodies[i]);
    }

    // Remove old handlers, if any
    world.removeEventListener("addBody", this._addBodyHandler);
    world.removeEventListener("removeBody", this._removeBodyHandler);

    // Add handlers to update the list of bodies.
    world.addEventListener("addBody", this._addBodyHandler);
    world.addEventListener("removeBody", this._removeBodyHandler);

    this.world = world;
    this.dirty = true;
};

/**
 * @static
 * @method insertionSortX
 * @param  {Array} a
 * @return {Array}
 */
SAPBroadphase.insertionSortX = function(a) {
    for(var i=1,l=a.length;i<l;i++) {
        var v = a[i];
        for(var j=i - 1;j>=0;j--) {
            if(a[j].aabb.lowerBound.x <= v.aabb.lowerBound.x){
                break;
            }
            a[j+1] = a[j];
        }
        a[j+1] = v;
    }
    return a;
};

/**
 * @static
 * @method insertionSortY
 * @param  {Array} a
 * @return {Array}
 */
SAPBroadphase.insertionSortY = function(a) {
    for(var i=1,l=a.length;i<l;i++) {
        var v = a[i];
        for(var j=i - 1;j>=0;j--) {
            if(a[j].aabb.lowerBound.y <= v.aabb.lowerBound.y){
                break;
            }
            a[j+1] = a[j];
        }
        a[j+1] = v;
    }
    return a;
};

/**
 * @static
 * @method insertionSortZ
 * @param  {Array} a
 * @return {Array}
 */
SAPBroadphase.insertionSortZ = function(a) {
    for(var i=1,l=a.length;i<l;i++) {
        var v = a[i];
        for(var j=i - 1;j>=0;j--) {
            if(a[j].aabb.lowerBound.z <= v.aabb.lowerBound.z){
                break;
            }
            a[j+1] = a[j];
        }
        a[j+1] = v;
    }
    return a;
};

/**
 * Collect all collision pairs
 * @method collisionPairs
 * @param  {World} world
 * @param  {Array} p1
 * @param  {Array} p2
 */
SAPBroadphase.prototype.collisionPairs = function(world,p1,p2){
    var bodies = this.axisList,
        N = bodies.length,
        axisIndex = this.axisIndex,
        i, j;

    if(this.dirty){
        this.sortList();
        this.dirty = false;
    }

    // Look through the list
    for(i=0; i !== N; i++){
        var bi = bodies[i];

        for(j=i+1; j < N; j++){
            var bj = bodies[j];

            if(!this.needBroadphaseCollision(bi,bj)){
                continue;
            }

            if(!SAPBroadphase.checkBounds(bi,bj,axisIndex)){
                break;
            }

            this.intersectionTest(bi,bj,p1,p2);
        }
    }
};

SAPBroadphase.prototype.sortList = function(){
    var axisList = this.axisList;
    var axisIndex = this.axisIndex;
    var N = axisList.length;

    // Update AABBs
    for(var i = 0; i!==N; i++){
        var bi = axisList[i];
        if(bi.aabbNeedsUpdate){
            bi.computeAABB();
        }
    }

    // Sort the list
    if(axisIndex === 0){
        SAPBroadphase.insertionSortX(axisList);
    } else if(axisIndex === 1){
        SAPBroadphase.insertionSortY(axisList);
    } else if(axisIndex === 2){
        SAPBroadphase.insertionSortZ(axisList);
    }
};

/**
 * Check if the bounds of two bodies overlap, along the given SAP axis.
 * @static
 * @method checkBounds
 * @param  {Body} bi
 * @param  {Body} bj
 * @param  {Number} axisIndex
 * @return {Boolean}
 */
SAPBroadphase.checkBounds = function(bi, bj, axisIndex){
    var biPos;
    var bjPos;

    if(axisIndex === 0){
        biPos = bi.position.x;
        bjPos = bj.position.x;
    } else if(axisIndex === 1){
        biPos = bi.position.y;
        bjPos = bj.position.y;
    } else if(axisIndex === 2){
        biPos = bi.position.z;
        bjPos = bj.position.z;
    }

    var ri = bi.boundingRadius,
        rj = bj.boundingRadius,
        boundA1 = biPos - ri,
        boundA2 = biPos + ri,
        boundB1 = bjPos - rj,
        boundB2 = bjPos + rj;

    return boundB1 < boundA2;
};

/**
 * Computes the variance of the body positions and estimates the best
 * axis to use. Will automatically set property .axisIndex.
 * @method autoDetectAxis
 */
SAPBroadphase.prototype.autoDetectAxis = function(){
    var sumX=0,
        sumX2=0,
        sumY=0,
        sumY2=0,
        sumZ=0,
        sumZ2=0,
        bodies = this.axisList,
        N = bodies.length,
        invN=1/N;

    for(var i=0; i!==N; i++){
        var b = bodies[i];

        var centerX = b.position.x;
        sumX += centerX;
        sumX2 += centerX*centerX;

        var centerY = b.position.y;
        sumY += centerY;
        sumY2 += centerY*centerY;

        var centerZ = b.position.z;
        sumZ += centerZ;
        sumZ2 += centerZ*centerZ;
    }

    var varianceX = sumX2 - sumX*sumX*invN,
        varianceY = sumY2 - sumY*sumY*invN,
        varianceZ = sumZ2 - sumZ*sumZ*invN;

    if(varianceX > varianceY){
        if(varianceX > varianceZ){
            this.axisIndex = 0;
        } else{
            this.axisIndex = 2;
        }
    } else if(varianceY > varianceZ){
        this.axisIndex = 1;
    } else{
        this.axisIndex = 2;
    }
};

/**
 * Returns all the bodies within an AABB.
 * @method aabbQuery
 * @param  {World} world
 * @param  {AABB} aabb
 * @param {array} result An array to store resulting bodies in.
 * @return {array}
 */
SAPBroadphase.prototype.aabbQuery = function(world, aabb, result){
    result = result || [];

    if(this.dirty){
        this.sortList();
        this.dirty = false;
    }

    var axisIndex = this.axisIndex, axis = 'x';
    if(axisIndex === 1){ axis = 'y'; }
    if(axisIndex === 2){ axis = 'z'; }

    var axisList = this.axisList;
    var lower = aabb.lowerBound[axis];
    var upper = aabb.upperBound[axis];
    for(var i = 0; i < axisList.length; i++){
        var b = axisList[i];

        if(b.aabbNeedsUpdate){
            b.computeAABB();
        }

        if(b.aabb.overlaps(aabb)){
            result.push(b);
        }
    }

    return result;
};